Game based learning
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An educational computer game can be defined as an electronic medium with all the characteristics of a gaming environment that have intended educational outcomes targeted at specific groups of learners.
Game based learning can use also different pedagogical approaches. It can be:
- a simple drill-and-practice game based on instructivistic ideas;
- a very open simulation where a learner has to explore the world (based on a constructivistic approach).
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Nine important ingredients
There are 9 important
ingredients to design a successful learning game:
1. Theme |
Within
the game there is a clear theme, a place, an atmosphere etc. Everything in
the game has to be related to the theme. |
2. Goal |
There is
a clear goal. A learner knows that he has to find the pot of gold. |
3. Challenge |
It is a
challenging activity. Not too hard, not to easy. |
4. Action-domain link |
Every
action is linked to the domain (e.g. an office situation), breaking out of
the domain will disturb the experience. |
5. Problem-learner link |
The
learner feels he is in the middle of the action. He has a problem. He has to
solve it. |
6. Active |
The
learner plays an active role. He has to make choices all the time. |
7. Direct |
Every
action and choice needs to be executed directly. |
8. Feedback |
The
feedback has to be integrated. The next situation shows if you are making the
right decisions (not a feedback message). |
9. Engaging |
The
learner has to be pulled into the game. He has to forget about time. There
is a situation of 'flow'. |